I'm still waiting for a strip to be as good as Judge Dredd. A.B.C. Warriors is close, but week after week it is Judge Dredd who dominates the comic, and my thoughts on it. The artwork, the character, and the stories bestowed upon him are the best by a wide margin, and I am surprised that the other stories aren't of the same quality. That's not to say they aren't enjoyable, they certainly are, but they lack that x-factor that Dredd carries page after page. This week is a good example of this. Dredd is outstanding, A.B.C Warriors is finding its feet in a new world, and Wolfie Smith and Disaster 1990 are treading water. Anyone of these other stories could turn the corner and become something more substantial, but right now I'm not holding out much hope, and this firmly remains Judge Dredd's comic.
Prog 129
8th September 1979
When we last saw Judge Dredd he was pursuing a Sov-Blok ship that had stolen plans that threaten Mega-City One. His tiny craft had just been rammed by the much larger vessel, and Dredd was thrown into the Black Atlantic.
We pick up the action as Dredd manages to survive the collision and scales the side of the Sov-Blok ship, intending to regain the plans and capture the ship.
As he confronts some of the crew, Dredd is suddenly overwhelmed as the seawater he has ingested poisons him. He is carried to the sick bay and his life is saved by a sexy-looking female doctor. Dredd recovers, and although strapped to the table, attempts to charm the doctor. This fails, but Dredd is thinking far beyond romance, and as he speaks with the doctor he steals the scalpel attached to her belt.
Using this scalpel, Dredd escapes when an executioner is sent to deal with him. From there it is a simple matter of making his way to the bridge, and the strip ends with Dredd sailing the captured ship into Mega-City One.
The dialogue throughout this strip sparkled, making this one of the best-written Dredd stories we have had for some time. The artwork couldn't quite match the quality of the writing, but that barely mattered as I soaked up every word on the page.
Dredd had all the best lines, although, oddly enough, his final line of the story was one of his weakest and was the only bum note of the entire strip. The rest of the characters didn't get the cracking dialogue, yet they all had their moments, and other attributes imbued by the writer which made them just as much fun.
I read this story with a huge smile on my face and couldn't help but smile at the Soviet stereotypes portrayed in the story. Another day I may have dismissed them, yet they did give some levity to the story and reminded me that Dredd is a satire at its very best.
Swarthy Soviet villains, sexy Russian doctors, and the grim face of Dredd spitting out cutting dialogue made this compulsive reading, and although it didn't possess epic qualities, it was every bit as good as some of the longer stories we have indulged in.
Rating: 9/10
Best line: "The Sov-Blokkers have added resisting arrest to their long list. It's time I started getting rough with them!"
There is no Blackhawk story this week, and in its place, we have a strip covering a day in the life of Tharg. I don't feel there is any need to cover it here, needless to say, it's an interesting division, although ultimately inessential.
On the other hand, A.B.C Warriors is always essential reading, and this week we begin with the eye-catching image of a Cybo-Whale being attacked by a rival corporation.
From here the story is quickly laid out - the A.B.C Warriors are being sent to Mars where this attack occurred, to rid the planet of the competing factions that bring evil. At this point we finally learn the identity of the A.B.C Warrior's mysterious human officer- he is Colonel Lash, representing Free Mars, and he has assembled the team with this specific purpose in mind.
Travelling to Mars on a ship with new settlers, they soon find trouble as their ship crashes in a sandstorm in the Saharan Sea. The settlers struggle with the thin Martian air, and although the ABC Warriors push them to walk to safety, it is too much for some.
Things get worse when they run into some Humpies, the earliest settlers on Mars. These ugly-looking humans carry compressed air in humps on their backs and heads and can go for days on a few mouthfuls of air.
The two groups face off, calling each other ugly before a spear is thrown and a fight breaks out. The ABC Warriors step in and break up the fight, telling the two parties that the robots think both of them are ugly. Hammer-Stein tells how they must make peace with each other, and at gunpoint forces one of the Humpies to give the new settlers some of his oxygen in a literal kiss of life.
This they do, and soon all are kissing each other. Although none of them like it, it breaks the ice, and the ABC Warriors achieve their first goal.
Finally, we have the identity of the Human officer and the A.B.C. Warriors have been unleashed on their first mission. The mission had a slow start, and the drama was lightweight, but it is good to be finally moving forward after a couple of months of assembling the team.
The arrival on Mars gave us a good introduction to the mission and the obstacles the team will have to overcome. We didn't see the individual members of the team using their unique skills, and the story was mostly Hammer-Stein doing diplomacy work. I am confident that in future issues we will see much more of each individual robot, but this story did enough to suggest that they are a real team, and this new environment will be a fertile landscape for storytelling.
A map on the final page of the comic showing the environs of Mars was a nice touch and not only did it provide us with a handy outlay of the planet, but it also suggested some of the future storylines. I couldn't help but notice the spot marked as the A.B.C. Warrior's secret base, and some of the large areas of land named with some hint of the natural resources each provides.
Not a spectacular issue, but still one that was important in the wider context of the story. Seeds planted today will come to fruition in later issues, and from what I can deduce, we may well be in for an interesting Martian summer.
Rating: 7/10
Best line: "'Cos they think you're ugly...you think they're ugly...and I think you're all ugly!"
The Mind Of Wolfie Smith has the powers of E.S.P. and after seeing a man jump to his death, Wofie is using these powers as he approaches Moldark Manor, a mansion he has already seen in one of his visions.
The mansion is alive with psychic vibrations, and as Wolfie approaches he senses that his own psychic aura is triggered by the mental energy.
The door is opened by a servant, and Wofie tells him that he is there to see Mr Hobb about the job advertised. Wolfie is led deeper into the house, and entering a room he finds himself surrounded by servants of Mr Hobb and a voice tells him he is about to join them.
Wolfie regains consciousness and finds himself talking to an astral projection of the servant he first met, who he now learns is Mathew Hobb himself. Hobb tells him that his mind control is stronger than Wolfie's and that's how he was able to hide his identity when he first opened the door.
Wolfie rightly calls him a psychic Fagan, forcing drifters and tramps to rob and steal for him. Hobb tells him he is correct and that he will soon join them. He wants to have a contest of psychic wits against Wolfie. Should Wolfie win he can go free, but if not he will be Matthew Hobbs.
Wofie thinks he needs to get some practice in and using his power he wills a sword from a nearby suit of armour into his hands. With a weapon in hand, he stands confident and feels he is ready to do battle.
If only I had psychic powers to see how this story would progress. The future is fuzzy, and there isn't enough here for me to form an opinion on how I feel about it right now.
The look of the comic is nice. It suits the story being told, and the artwork feels like a good fit for what is happening in the plot. The scenes of Wofie Smith's first meeting with Matthew Hobb had an energy to them that reflected the energy mentioned in the dialogue. Wolfie spoke of having a psychic aura, and although this wasn't explicitly shown on the page, one could sense it through the art decisions being made. Later in the strip, we see plenty of line work and swirls suggesting psychic energy, and although it looks busy, it achieves its goal of conveying unseen energy.
I may need a few more weeks with the strip before I fully appreciate what it is, but I have patience, and I have the time.
Rating: 6.5/10
Best line: "I've always wondered if there were other people in the world like me! Well, maybe I'm about to find out..!"
Bill Savage has finally reached the countryside after several months of adventures in London in the wake of Disaster 1990.
It's not all plain sailing as they head to Oxford, with Savage and Professor Bamber encountering some county folk armed with bows and arrows. They escape unharmed, but the next locals they encounter are cut from the same cloth and attack them with pitchforks.
Again, Savage and Bamber escape, and soon they can see the spires of Oxford emerging from the mist. Savage manoeuvres the boat cautiously through the fog, although Bamber is much more confident. That is until Bamber realises that the fog isn't fog, but rather some type of gas, and both men are overcome by the gas. The strip ends with Savage and Bamber waking up in a strange room where from the window ssavage can still see the spires but has only thoughts for who it was that ambushed them, and what sort of trouble they will find here.
I am relieved that Bill Savage has finally made it out of London. It has been hinted at for quite some time now, and this was the breakthrough I had been waiting for. I was delighted when he first saw the spires of Oxford and it felt like the story had taken a great leap forward.
The first half of the story was disappointing. The countryside people were portrayed as simple country bumkins in a timeless stereotype. I thought 2000 A.D. was better than that, and they could have been presented in a sympathetic way. Both their attitude and the way they spoke to him were backward and small-minded. Actually, scratch that - looking at the current political climate there are plenty of people out there who would think like this, so perhaps this is a case, once again, of 2000 A.D. correctly foreseeing the future as it is.
The second half of the story made amends for the first half, and the final page when they're overcome by gas and awakened in a strange room was just the mystery and intrigue I needed. There was some action in the strip, but the wider storyline is far more interesting than those frivolities and will stand us in good stead as we move forward.
This was a steady-as-she-goes issue, but it has firmly pointed us in a new direction while laying out a course for future storylines and developments. All of it bodes well for the future, and although this wasn't the best it has laid the groundwork for future issues to build upon.
Rating: 6.5/10
Best line: "Not very imaginative, these country boys - that's what the last lot said!"
Prog 129 final ratings:
Overall: 7/10
Best Story: Judge Dredd
Best Line: "Dredd to control...have been attacked by Sov-Blok ship forty miles out. Prepare holding pens for 1,200 prisoners!"
Best Panel: