Friday, July 29, 2022

Prog 16

Prog 16 has a great cover, and I already feel ten years old and filled with anticipation when I see it. The first sixteen Progs have seen a variety of covers, and all of them have done their job, filling me with expectations and excitement. And even better, the stories within have lived up to the promise of the cover. With that in mind, Prog 16 looks like it will be another thrilling ride.

Prog 16

11 June 1977

Invasion starts the issue with a man-hunt storyline. The Volgans have brought in a bounty hunter, an Aussie called Quarry, to pursue and kill Bill Savage. The story is as expected, after several near misses, and a battle spilling over several pages, Bill is victorious as he tricks Quarry into driving over a cliff-edge and into, wait for it, a quarry. Very clever stuff from the writers, maybe too clever. It did seem like a lot of setup for a wordplay punch line, but this is exactly what I want to see, and I can't help but smile at the joke. Once again, Invasion delivers a strong start to the issue, and Bill Savage's battle against the Volgans continues to hold my attention. The dialogue doesn't feel as fresh as when I first started, but the stories are still well told, with a good balance between character and action which I enjoy so much. 

Rating: 6/10

Best Line:  "Didn't get your quarry this time, Bounty Hunter. It got you!"





Phew, Flesh is intense this week. With Reagan taking on Old One Eye, we are reaching the climax, and the page is filled with intense rage. The look on Reagan's face as he stabs his electric goad into the dinosaur is reminiscent of Ahab and his obsession with Moby Dick, and this tale is every bit as profound as man battles beast. There is no conclusive outcome, Old One Eye throws Reagan off, but it is a case of out of the frying pan and into the fire, as he lands on a spider's web, and seconds later is injected with poisonous venom from one of the enormous spiders. I shall not sleep well tonight. Elsewhere, Old One Eye exacts revenge on the Controller, biting his legs and throwing him aside. A grim end for this week's issue, and I see nothing but doom in the next issue based on all that has happened here. It is a very real horror story, one cannot imagine the pain of being eaten alive, and several of the panels are quite chilling. Not necessarily a story I want to read, but a story I must read. I can't wait to see how things play out in next week's issue.  

 Rating: 7/10

Best Line: "Get off me you furry nightmare!





There is a pause in the action for Harlem Heroes this week as the story sets up for what will be coming up in the following issues. Facing a gruesome set of characters that make up the team Gorgons Gargoyles, we learn that this team is made up of androids, and the surgeons that have put them together have down a Frankenstein-type job judging by their crude appearances. There is further danger ahead with the reappearance of Guber. He has undergone surgery and now looks like a dead ringer for the leader of Gorgons gargoyles, the leader he soon dispatches with, planning to take his place in the match. There is revenge, and death, on his mind as he appears in the gargoyle's dressing room in the final panels. The art captures this mutant team well, but the story itself doesn't contain much action. However, it is a necessary step as we build the foundation for what comes next, I can in no way fault it for that. It's a placeholder, but not bad for it.   

 Rating: 5/10

Best line: "Looks like they mislaid some of the pieces!" 





Dan Dare, has an inventive style on the first page, running the other way across the centre spread as it tells its story in portrait rather than landscape. Still in the clutches of the Mekon, things are particularly grim for Dan this week as he faces interrogation by the blob. the blob is exactly what it sounds like, an alien that is a blob-like creature that clings to Dan's head and sucks his memories out. Highly unpleasant judging by the panels I see. Things get worse from here after the interrogation reveals that this Dan Dare is the same Dan Dare the Mekon is familiar with from the past, Dan is about to be put to death by the Margoz, semi-intelligent worm-like creatures that will eat Dan piece by piece while keeping him alive. Great, another reason why I won't be able to sleep tonight. The writers are really torturing me this week. But that's what I'm here for, and I enjoy squirming uncomfortably as I read. The story is continuing to be inventive, and the art week is as enthralling as ever, and it's hard not to fall in love with this story a little more every week. Another strong entry in the Dan Dare canon, a shame I won't be able to sleep between now and the next issue. 

 Rating: 8.5/10

Best line: "Fangs of my father! I cannot let them do this to my comrade..!"  





M.A.C.H. 1 is featured on the front cover, and the excitement of seeing the Capitol Building rising out of the sea as a weapon is matched by the story within. We are thrown into the deep end, as John Probe, on board an SR1 Blackbird, flies over the Devil's triangle (think Bermuda triangle) only to find himself attacked by this building as it rises from the sea.  Plucked from the sea he meets his nemesis early on, one Adolph Kemper, yet another in the long line of villains with a secret lair, in this case, a copy of the Capitol Building hidden under the sea. The story starts strongly, with this undersea lair and an evil-looking villain, but the second half of the story is its weakness. After confronting and beating some henchmen, John is face to face with Adolph Kember who brings his electron weapon to bear upon him. However, he is thwarted as John pulls a conveniently placed mirror from the way and reflects it back to Adolph, killing him. It all seems too easy, and convenient, and I do feel cheated by these final pages. However, the first pages were excellent, with some top-notch art and action, which just about tips the balance of the story to positive. This week is a drop from last week's excellent episode, but it still has plenty to like in it, and it was good enough for the front cover.       

 Rating: 5/10

Best line:  "Holy mackerel, Probe! Either somebody moved Washington, or I'm going crazy! Coming out of the water...it's the Capitol building! " 


Judge Dredd doesn't quite live up to what was promised in the last issue, but it comes close. We left Call-Me-Kenneth and his maniacal robot cronies on the steps of the hall of justice preparing to bring their own justice to the humans. This week we have Judge Dredd flying a sky-bus to Atmosphere control, a space station that controls all weather over Mega-City 1. Dredd's plan is simple, change the weather control and let an electrical storm of 7 million megavolts loose on the robots below. Things in the space station aren't so simple though, and Dredd must override the computer, something he achieves by wiring in Walter, the lisping robot, to short out the override computer. With the electrical storm raging, the brains of the robots are scrambled and they begin to attack each other, the battle is won, and seemingly also the war. It is Dredd who delivers the warning in the final panel, Call-Me-Kenneth is still alive somewhere and the final showdown is still to come. This story never reaches the previous heights, but the final colour page is eye-catching and lingers in my mind after I've put the comic down, which is always a good sign. I have a good feeling about the story, and any thoughts that it could be better are banished by the prospect of next week's issue.   

 Rating: 6.5/10

Best line:  "Smash! Crash! Bash! Mash! Come and get it, human trash!



Prog 16 final ratings:

Overall: 6.5/10

Best Story: Dan Dare 

Best Line: "My buddy Joe's dead..it's almost over! Old One Eye's over there...it started with just the two of us..and that's how it's gonna end"

Best Panel:



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Prog 104

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